Search found 132 matches

by Essence Team
Thu Feb 27, 2014 9:13 am
Forum: New features, changes and updates
Topic: Elf Archer
Replies: 2
Views: 3854

Elf Archer

Guys,
We'll appreciate it if you give some feedback about the new character - the Elf Archer. Do you think it's balanced with the others and if not - why?

Cheers!
by Essence Team
Thu Feb 13, 2014 7:27 am
Forum: FAQ
Topic: Does skill Ferocity Mastery work?
Replies: 3
Views: 7842

Re: Does skill Ferocity Mastery work?

Yes, but you should not feel like screwed :) Because usually the skill levels that give bonus increase duration are more valuable (you can literally have 10-15 active cards just because you constantly increase their duration) and most importantly - the enemy can build such a dangerous list of active...
by Essence Team
Wed Feb 12, 2014 8:17 am
Forum: FAQ
Topic: Does skill Ferocity Mastery work?
Replies: 3
Views: 7842

Re: Does skill Ferocity Mastery work?

Hi, There is no bug but a misunderstanding. I just read the description of the skill - it is misleading and we should change it. We have explanation of the skills in this topic but that is not enough maybe. The key word in the name of the attributes that this skill provide is "bonus". Bonus increase...
by Essence Team
Thu Jan 30, 2014 6:58 am
Forum: FAQ
Topic: cards that negate attack.
Replies: 6
Views: 10563

Re: cards that negate attack.

Yes, I was just going to ask you are you not playing bonus damage (with +) - it will deal 0 damage without "pure" damage present. Regarding the Calmness - it applies only on those cards which have Calmness icon and if you are in the Calmness zone of the card (in the beginning of the battle) you just...
by Essence Team
Wed Jan 29, 2014 8:10 am
Forum: FAQ
Topic: The Calmness attribute
Replies: 6
Views: 10067

Re: The Calmness attribute

Gremdall wrote:What does the calmness attribute actually do. Can't find anything on FAQ section or the Help section.
Hi! I just added this topic about the Calmness. You can check it out.
by Essence Team
Wed Jan 29, 2014 8:05 am
Forum: Official help articles
Topic: Topic 29: Calmness
Replies: 0
Views: 16215

Topic 29: Calmness

In this topic I'll talk about the Calmness. 1) The Calmness is a global combat attribute that starts from the value 5 (five) in turn 1. 2) In every following turn the value of the global Calmness decreases with 1. For example in turn 2 the value of the global Calmness will decrease to 5-1=4; in turn...
by Essence Team
Mon Jan 06, 2014 7:26 am
Forum: FAQ
Topic: Additional play slots
Replies: 1
Views: 6371

Re: Additional play slots

Every character in the game can have only 2 play slots (i.e. can play up to 2 non-buff cards in one turn). So far only the Human Knight has a card named Leadership which increases your play slots with 1 (i.e. you can play up to 3 cards) for 2 turns when played. Also there are few combos which can gi...
by Essence Team
Mon Aug 12, 2013 11:17 am
Forum: How to play and advance
Topic: Orc Marauding - Imbalanced?
Replies: 1
Views: 6299

Re: Orc Marauding - Imbalanced?

Hi, I have to disagree with you. As a Human Knight player, you have the card Leadership, costing the same amount of EP (40) and being Elite card by rarity, giving the option to play 3 cards in 2 turns. Marauding is actually defensive card, preventing you from playing strong combos in the early-to-mi...
by Essence Team
Thu May 30, 2013 6:43 am
Forum: Official help articles
Topic: Topic 28: The Rage
Replies: 0
Views: 16319

Topic 28: The Rage

In this topic I'll talk about the Rage. 1) The Rage is a combat feature which gives BOTH of the players bonus damage (or Might) every turn . 2) The first turn "n" in which the Rage starts to work, gives +1 bonus damage to both of the players. The next turn "n+1" it gives +2 bonus damage to both of t...
by Essence Team
Mon Apr 29, 2013 8:53 pm
Forum: How to play and advance
Topic: Elf Combos
Replies: 2
Views: 7972

Re: Elf Combos

Great job!