I have played through the first campaign until Queen Ennoria. There were some interesting challenges, but I managed to ramp up my levels fairly quickly, playing an Elf Keeper.
Then I spent some time farming in the Training screen. The idea is to pick a Very Easy opponent, since the cards that come up seem the same regardless. I ignore my own deck (may as well be empty) and select only from the shared deck, spin out the game as long as possible, and play every new Rare and above card that comes up. In this way I soon had three of every Rare in my own collection, and a good selection of Epic cards.
I soon figured on the perfect deck, centered on only three cards, with some further damage dealers. With these I stormed every other enemy in the first campaign, including the Orc and Human bosses, which were but a small bother. Definitely Elf Keepers are the biggest challenge, since it is all about Regeneration.
I am left facing Queen Ennoria, who has insane combos and Regeneration greater than I can top. Seemingly the only way to kill her is with effective combos which, apparently, all rely on Mythical cards. I have never seen even one of these. If they drop through normal game play, the percentage is so low it may as well not exist.
There is little point to raising my experience, since I already have enough hit points, regeneration, etc. I simply don't deal out the damage. I need offensive combos.
The Game of Luck decoded
To get Mythicals I must play The Game of Luck, or at least that's what the hints keep telling me. Each step in the game appears to double the gold cost and also doubles the chance of receiving a Mythical card. I didn't go too far down this path before deciding to calculate the odds.
So I wrote a short program to figure out how much I have to spend to cumulatively get >100% chance of scoring a Mythic. Of course, random being random, this doesn't guarantee I will get one. Or I might get two in the same run. Also, it is true that the gold cost is diminished slightly by winning gold at some stages, but this is negligible. So, the results...
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RUN --GOLD ---SUM -CHANCE ----SUM 1 10 10 0.005 0.005 2 20 30 0.010 0.015 3 40 70 0.020 0.035 4 80 150 0.040 0.075 5 160 310 0.080 0.155 6 320 630 0.160 0.315 7 640 1270 0.320 0.635 8 1280 2550 0.640 1.275 9 2560 5110 1.280 2.555 10 5120 10230 2.560 5.115 11 10240 20470 5.120 10.235 12 20480 40950 10.240 20.475 13 40960 81910 20.480 40.955 14 81920 163830 40.960 81.915 15 163840 327670 81.920 163.835
Calculations show that it takes 328 K gold to get a Mythical card. To get 3.24 Mythics, you can make 4 runs of 14 steps, each costing 164k gold. On average, then, three Mythics cost 650k. This certainly doesn't mean that you will get three useful cards, but for now I will assume that all Mythics are useful. Let's be optimistic.
I am at level 51, with 70k in gold, most of which I got for completing stages of the Campaign. I need 580k more.
My choices now are threefold:
I can attack random mooks on the map, which I can defeat quickly with no bother, with my super-powered deck. The gain is 20 gold a time. I need to win 29,000 such matches. Life's too short.
I can go back to the Training screen and farm. Cards can be sold back, for an average benefit of 50 gold a match. If I am lucky I might also score a new Epic card to add to my inventory. I will need to play 11,600 such matches. Er, no.
Or I can try the Daily Quest, which means fighting 7 enemies for a prize of 1k. Each drops about 100 gold, for a total of 1.7k per quest. With dedication, that will take just under a year.
Perhaps PvP yields better results, but I am not a real PvP sort of player. Besides, the turns go so quick I can't make a correct move, let alone enjoy the process. And you don't get to keep any cards.
So it seems that there is no good way of making money and hence no good way of getting the cards one needs to be competitive.
Please tell me I am missing something. Or this game seems real broken.
To forestall a few questions. Yes I have read the game guides here. Most of them are plain wrong.
For instance, the percentages for the Game of Luck are calculated incorrectly in other threads, or it is assumed you will "get lucky". It is commonly stated that ten rounds will get you a Mythic. This is so not true.
I have read a couple of very long (too long) strategy guides. I needn't have bothered, since the advice all seems to be something like "every deck needs 3 copies of Dismiss". How am I supposed to do that? These guides avoid the real problem! The solutions to gaining gold proposed by others are too simplistic and fly in the face of the facts I've outlined above.