Topic 9: The Energy

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Topic 9: The Energy

Post by Essence Team » Mon Jan 28, 2013 1:57 pm

In this topic I'll talk about the Energy

1) The Energy Points (or EP) are one of the basic parameters of each hero.
2) When yourhero enters a combat, he has a fixed amount of Energy Points.
3) Each card in the game, but the hero special card and all the buff cards have the attribute Energy Cost. This means that they need a concrete number of Energy Points to be played. If in the current turn you don't have enough Energy Points to play a certain card, it will be dimmed and you will not be able to play it (see example 1)
3) If you play a card with attribute Bonus EP, you will increase the basic maximum EP pool of your hero with the amout of the attribute quantity value FOR THE NEXT TURN (see example 2).
4) If you play a card with attribute Bonus EP and attribute Duration > 1, you will increase your EP during that card is active. The last turn with increased EP is the turn following the last turn in which that card has been active (see example 3).
5) If you play a card with attribute Reduce opponent's EP, you will reduce the EP of your opponent for the next turn (see example 4)
6) If you play a card with attribute Reduce your own EP, it will act as a card with attribute "Reduce Opponent's EP", played by your opponent. It will reduce your EP for the next turn (see example 5).
7) Your Energy Points cannot be reduced below zero.
8) You can increase your Energy Points, boosting your stats with every hero level up.
9) Each of the hero character types (Melee, Range, Caster) has quite different Energy Cost values. You should check the Energy Cost values for the strongest cards of each of the hero characters (Orc Warrior, Human Rogue and Elf Keeper) in order to calculate the optimal EP your hero should maintain (see example 6).
10) Because of point (6), the stats invested in Energy Points when level up give different EP growth for each of the hero characters.


Example 1:
Your hero has 60 Energy Points. You enter a combat and in turn 5 you draw want to play a card A that has 35 Energy Cost and a second card B with 30 Energy Cost. If you play card A, your EP for the turn will drop to 60-35=25 EP and you will not be able to play card B (but you will be able to play a card with Energy Cost less or equal to 25 Energy Cost). And if you play card B, your EP for the turn will drop to 60-30=30 EP and you will not be able to play card A (but you will be able to play a card with Energy Cost less or equal to 30 Energy Cost).

Example 2:
Your hero has 60 Energy Points. You enter a combat and in turn 5 you play a card with attribute Bonus EP = 20. So in the next turn - turn 6 - you will have 60+20=80 EP and you will be able to play stronger cards. For the following turn (turn 7) your EP will get to its normal value - 60 Energy Points.

Example 3:
Your hero has 60 Energy Points. You enter a combat and in turn 5 you play a card with attribute Bonus EP = 20 and Duration = 3 turns. This means that card will be active in the current turn 5 and in the following 2 turns (3 turns in total), i.e. turns 5, 6 and 7. You will have increased EP (60+20=80 EP for each turn) in turns 6, 7 and 8; and in the For the following turn (turn 9) your EP will get to its normal value - 60 Energy Points.

Example 4:
Your opponent's hero has 60 Energy Points. In turn 5 he plays a card with attribute Bonus EP = 20. But you play a card with attribute Reduce opponent's EP = 50. So in the next turn - turn 6 - your opponent will have 60+20-50=30 EP. For the following turn (turn 7) your opponent's EP will get to its normal value - 60 Energy Points.

Example 5:
Your hero has 60 Energy Points. In turn 5 you play a card with attribute Reduce your own EP = 20 and attribute Damage = 20. In this turn 5, you will deal 20 damage to your opponent. But in the next turn - turn 6 - you will have 60-20=40 EP. For the following turn (turn 7) your EP will get to its normal value - 60 Energy Points.

Example 6:
The card "Weapon Throw" of the Melee characters (currently only the Orc Warrior) has 6 Damage for 1 turn and Energy Cost = 12. So can be said that 1 Damage "costs" 2 Energy Points. The card "Knife Throw" of the Range characters (currently only the Human Rogue) has 5 Damage for 1 turn and Energy Cost = 18. So can be said that 1 Damage "costs" 3.6 Energy Points. The card "Fireball" of the Caster characters (currently only the Elf Keeper) has 6 Damage for 1 turn and Energy Cost = 30. So can be said that 1 Damage "costs" 5 Energy Points. It can be seen, that the Energy Cost of the cards of the Range characters is average between the Energy Cost of the cards of the Melee and the Caster characters.


That's it, check the other topics as well!

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