Topic 23: The Elf Keeper

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Topic 23: The Elf Keeper

Post by Essence Team » Mon Feb 04, 2013 9:55 am

In this topic I'll talk about the Elf Keeper.

1) The Elf Keeper is a hero character, that can be choosen by you to play with.
2) The Elf Keeper is from the race of Elves. This means that all cards, skills and combos that are labelled with "Common for Elf" will be usable for the Elf Keeper.
3) The Elf Keeper is Caster hero class. This means that all cards, skills and combos that are labelled with "Common for Caster" will be usable for the Elf Keeper.
4) All cards, skills and combos that are labelled "for Elf Keeper" will be usable only for the Elf Keeper hero character.
5) In the hero profile section you can change your Elf Keeper's appearance. For some Credits you will be able to purchase more visual customization options.
6) Starting parameters:
- 40 Hit Points
- 50 Energy Points
7) The stat point cost of the hero stats of the Elf Keeper are:
- very cheap stats: Regeneration
- cheap stats: Energy
- average stat cost: none
- expensive stats: Hit Points, Might and Resistance
8) Stats investment strategies:
- boost your Energy Points first - you want to have enough Energy to play all your cards you have gathered;
- after you boost your Energy, you can invest most of your stats into Hit Points and less stats into Regeneration. This strategy is totally unadvised, because you need to kill the opponent within 4 turns in order to have advantage of your boosted Hit Points and this is something close to impossible for you (see example 1).
- after you boost your Energy, you can invest most of your stats into Regeneration and just small amount into Hit Points. This strategy is advised in most of the cases, because you will have hard time to finish the enemy in 4 turns (see example 1). In this case you must prolong the combat to 5 turns and more - the short combats will not be profitable for you (see example 2). Nevertheless invest some of your stats into Hit Points also - you don't want to be easily killed in one turn.
- you can try the strategy with more Hit Points or more Resistance or something hybrid, the best stats investment depends on your playing style and tactics. You can always make a stat reset and try another strategy.
9) Cards and Combos profile:
- over average attribute values: Heal, Reduce Opponent's Damage, Duration
- under average attribute values: Defence, Reduce Opponent's Defence, Reduce Opponent's Heal
10) Core strategy: long combat, defence, heal, some damage, heal again, more damage.
11) Core strategy profile:
a) Against Orc Warrior:
- Low levels (1-20): This is tough battle. The Orc Warrior has higher Hit Points and deals more damage than you. And you still don't have enough healing capabilities. But the Orc Warrior has very small amount of Energy and if you take advantage of this weakness, you can make him unable to play more than one card per turn (decreasing his Energy points) and turn the tides towards your victory.
- Medium levels (21-40): The Orc Warrior should have enough Energy Points, but still you can mess up with his tactical plans and blast his Energy. If he has invested mostly in Hit Points, he can easily have double and triple your Hit Points. But if you have enough Hit Points to survive his attack within one turn, your Regeneration will save you from dying. Prolong the battle to take full advantage of your Regeneration, never let your Hit Points to drop to a dangerous low value, heal, delay and drain his Hit Points step by step. With a wise use of combos and buff cards, you will take the victory with no problems.
- High levels (>40): This is the hardest combat for you. At high level, the Orc Warrior is the most inconvenient opponent for the Elf Keeper. You should have huge amount of Regeneration and decent Hit Points. If the Orc Warrior has mostly Hit Points (and less Might) you will have more chances, because he will hardly have enough firepower to kill you fast in a few turns, you will be able to heal and prolong the combat and eventually to kill him. But it is more likely that the Orc Warrior has mostly Might, which means that he will be able to kill you in 2-3 turns. If he deals huge amount of damage, that will kill you, your Regeneration is useless - you will die before healing. Your only chance is to make everything possible to prolong the combat, play Reduce Damage and Defence cards as well, additional healing to make him waste his strongest cards. Use more cards with increased Duration and increase their Duration further. Make slow but consistent attacks to drain his Hit Points. It is hard, but with good conservative healing and defending strategy and a little luck you will be able to beat the Orc Warrior.
b) Against Human Rogue:
- Low levels (1-20): You start with 60 Energy Points, but this is not enough for your expensive cards. First you need to boost your Energy as soon as possible. The Human Rogue will cripple you for one turn with his Hero Special Card for sure, he is going to have more Hit Points and in general he will prevail you in most of the situation. The Human Rogue will also have problems with the Energy, so reducing his Energy is a good strategy. Try to attack and heal, make him play weaker cards, draining his Energy and you'll have more chances to win.
- Medium levels (21-40): Here both of you should have high enough Energy Points, so the Energy level of the conflict will not longer help you. With more Hit Points and some Resistance, you will have hard time to kill him. Try using combos more aggressively, buff cards, cards with increased Duration. Leave your higher Regeneration to be your defence against his attacks. If you constantly attack him, he will need to defend, instead of attack and this will allow you to heal your Hit Points to your max Hit Points pool. Prolong the battle, watch out for traps like massive attacks with reduce opponent's defence and reduce opponent's heal and you will beat him with ease.
- High levels (>40): This is the easiest combat for you. The Human Rogue is very tough warrior, but he doesn't have the firepower of the Orc Warrior and will kill you in a few turns very hard. So whether he has a lot of Hit Points or a lot of Resistance, he can't stop you from prolonging the combat. Your Regeneration is higher than his Resistance and in a long combat you will have huge advantage over him. Constant healing, consistent attacking, use of combos and cards with increased Duration and you will make the Human Rogue fully desperate.
c) Against another Elf Keeper:
- Low levels (1-20): In the very first levels, the Elf Keeper with more Energy will most likely win. So boosting your Energy first is mandatory here. Later it is a matter of used cards. The hero with more Hit Points will have a sligh advantage, because the 40 starting Hit Points can be very easy to destroy. More attacking cards and reducing opponent's Energy is the better choice than healing in this situation.
- Medium levels (21-40): The Energy points of both of you should be optimized to its maximum value. Don't waste too much stats for Hit Points (just raise them to a reasonable level). Invest more in Regeneratin. Both of you will most likely build your attacks in more turns, using combos and increase Duration. So the combat will be long and you should have as much Regeneration as possible. If the opponent has more Hit Points, just prolong the battle and your Regeneration will make the difference. If he has more Regeneration than you, means that he should have very little Hit Points. In that case be prepared for massive attacks, prepare a sequence of cards with increased Duration, increase further their Duration, play strong attacking cards and combos and try to finish him as fast as possible.
- High levels (>40): This can become the longest combat in the game. If both your and your opponent have reasonable Hit Points and huge amount of Regeneration (which is most likely) and both of you have prepared Collector Deck with additional heals and defences, you can play 100 turns and more without killing each other. You have to leave all your defence to your Regeneration and try to make everything to deal massive attacks. A lot of damaging active cards (using increase Duration), strong damaging combos will make him do mistakes, like playing scattered. The Orc Warrior and the Human Rogue have Reduce Opponent's Duration capabilities, that can decrease the effect of your increased Duration. But the Elf Keeper - doesn't. So he will have hard time to take care of your active cards, and if you're constantly attacking him, he will stop thinking of combos and counterattacks and you will have the full freedom to build your tactics and dominate the combat.


Example 1:
You have 30 stat points to invest.
Case 1: You invest all of them into Hit Points. This means 30*(5/6) = 25 Hit Points.
Case 2: You invest all of them into Resistance. This means 30/5 = 6 Regeneration.
In the first case if the combat is long 4 turns, you will have 25 HP more. In the second case if the combat is long 4 turns, you will heal 4*6=24 hit points within these 4 turns. So if the combat is long 4 turns or less, you have more net value in the 25 HP than in the 24 heal. But it is almost impossible for you to kill any opponent withing 4 turns, so the Hit Points is bad investment for almost every battle (as every battle will be longer than 4 turns)

Example 2:
You have 30 stat points to invest.
Case 1: You invest all of them into Hit Points. This means 30*(5/6) = 25 Hit Points.
Case 2: You invest all of them into Resistance. This means 30/5 = 6 Regeneration.
In the first case if the combat is long 5 turns, you will have 25 HP more. In the second case if the combat is long 5 turns, you will heal 5*6=30 hit points within these 5 turns. So if the combat is long 5 turns or more, you have more net value in the Regeneration and the more HP you heal than in the 25 HP.


That's it, check the other topics as well!

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