Small nuances in skills

Technical support regarding all platforms, attempted cheating and harassment complaints.

Moderator: Essence Team

Post Reply
Motylek
Posts: 153
Joined: Fri May 23, 2014 5:11 pm
In-game user name:

Small nuances in skills

Post by Motylek » Mon Dec 29, 2014 4:41 pm

Hello,

I noticed some time ago, there are some small nuances in game, which does not fit and today I feel like to pinpoint some. :-)

Race/Class: Elf Keeper
Skill name: Mind Blast
Issue: Skill levels 8 and 9 have swapped "gold" cost and "time" required for training

Race/Class: Human Rogue
Skill name: Human Vitality
Issue: Skill level 9 has wrong "Hero level" requirement set to 67. Correct Hero level requirement is 66.

Best regards
Motylek

1mb4k4
Posts: 376
Joined: Tue Jan 15, 2013 11:26 am
In-game user name: 1mb4k4

Re: Small nuances in skills

Post by 1mb4k4 » Fri Jan 02, 2015 5:28 pm

Hi,

Happy new year!

Yes, the Mind Blast skill was bugged i fixed that.
The Human Vitality skill is correct :)

Regards,
Andrey

Motylek
Posts: 153
Joined: Fri May 23, 2014 5:11 pm
In-game user name:

Re: Small nuances in skills

Post by Motylek » Sat Jan 03, 2015 11:44 am

1mb4k4 wrote: The Human Vitality skill is correct :)
Oh, if that is intention, then could I please, out of curiosity, know why HP skill at skill level 9 is for Human Rogue on hero level 67, while for Elf Keeper, Elf Archer and Human Knight (I did not check Orc Warrior, but I guess it is same.) it is on hero level 66? It really looks strange, because all other levels are same for all heroes. At example skill level 8 is on hero level 63 for all heroes and skill level 10 is on hero level 69. :-) At least that is what explanation tooltip shows. If it is only problem in description and internally skill requirement is coded well, then maybe description should be corrected?

Best regards
Motylek

1mb4k4
Posts: 376
Joined: Tue Jan 15, 2013 11:26 am
In-game user name: 1mb4k4

Re: Small nuances in skills

Post by 1mb4k4 » Sat Jan 03, 2015 5:18 pm

The skill implementation and the description take the values from the database. You will get the numbers you see :)
The skills overlap each other. Meaning there are multiple skills with the same effect between characters.
The price, the training time and the level requirement is a matter of balance :)

Which skills exactly are you comparing?

Regards,
Andrey

Motylek
Posts: 153
Joined: Fri May 23, 2014 5:11 pm
In-game user name:

Re: Small nuances in skills

Post by Motylek » Sat Jan 03, 2015 7:23 pm

Hello Andrey,

Like I wrote in my previous post, I compare HP skills. (HP - hit points)

Elf Keeper - Life Sage
Elf Archer - Herbal Mastery
Human Rogue - Human Vitality
Human Knight - Holy Endurance
(I was not checking Orc Warrior)

For Human Rogue, HP skill Human Vitality at skill level 9 requires hero level 67, which I believe should be 66 as I wrote in original post. ;-) And not just because of comparison, but also because of logical sequence of numbers row.

Best regards
Motylek

Motylek
Posts: 153
Joined: Fri May 23, 2014 5:11 pm
In-game user name:

Re: Small nuances in skills

Post by Motylek » Sun Jan 11, 2015 8:58 am

I can confirm, that Mind Blast was corrected, but Human Vitality is still wrong.
//Motylek

1mb4k4
Posts: 376
Joined: Tue Jan 15, 2013 11:26 am
In-game user name: 1mb4k4

Re: Small nuances in skills

Post by 1mb4k4 » Sun Jan 11, 2015 9:15 am

Sorry for my late reply!

Yes, it seems you are right. My bad :(
I fixed that!

Regards,

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest